Rabid Viper Productions
AssaultCube is developed by various people around the world. People that enjoy making games together.
This page tells you who works on this game behind the scenes, from the original creators to the community
that enhances the game with great contributions. Thanks to everyone participating in the community and
helping us making AssaultCube what it is today..
Project Leaders
| Adrian “driAn” Henke |
Lead coder, OpenAL, OpenGL, gameplay code |
| Markus “makkE” Bekel |
Lead artist, models, skins, animations, mapping, 2d-Art, some textures, sound |
Active Developers and Contributors
| Lee “eihrul” Salzman |
Coder, OpenGL expert, Enet library, Cube 2 backporting |
| RandumIdiot |
Mapping, documentation, tester, clean-up crew |
| Florian “Flowtron” Schulte |
Universal team member, additional code, admin, community chief |
Community Mappers
| Shadow |
map ac_elevation |
| Wotwot |
map ac_power and textures |
| daMfr0 |
map ac_snow |
| MitaMan |
map ac_depot and textures |
| Nieb |
map ac_desert2, plus mapmodels, 2D-art and hosting |
| Archangel |
map ac_urban |
Special thanks
| Wouter “Aardappel” van Oortmerssen, and others |
The Cube Game/Engine ! |
| Andrew “Arghvark” Davis |
Previous project leader, game concept, code |
| Elliot “Verbal_” Lockwood |
QA, Advisor, Lead Tester, pro-coffee service |
| Rick Helmus |
Bot Code |
| Julian “absinth” Mayer |
Packaging AssaultCube for Mac |
| Zac “dtd” Jarco |
Hosting |
| ac_stef |
bug fixes |
Resources
| Paul “JCDPC” Cash |
Laptop model, textures |
| Dietmar “DCP” Pier |
Soundtrack |
| Toca |
Mapmodels |
| Topher |
Some crosshairs |
| leileilol |
Bullethole image |
| Kurt “kdoom” Kessler |
textures |
| Sebastian “Steini” Steinhauer |
Skyboxes |
| wildweasel |
Vote sounds |
| Tremulous team |
Gib sound |
| Lukas Zapletal & Ludek Horacek |
Music (ping pong) |
| Antiklimax |
Sniper scope |
Other texture sources
Articool, Boeck, Craig Fortune, Digital Flux, mayang.com, imageafter.com,
Craig Fortune, Digital Flux, mayang.com, afflict.net, Rohrschach, Lemog 3D,
Golgotha team, NOCTUA, Chris Zastrow, 3D Cafe.
Also thanks to kurtis84, player1, quase, exis, talou, Harps, grenadier
and others for testing.
Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.