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Rabid Viper Productions

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AssaultCube is developed by various people around the world. People that enjoy making games together. This page tells you who works on this game behind the scenes, from the original creators to the community that enhances the game with great contributions. Thanks to everyone participating in the community and helping us making AssaultCube what it is today..

Project Leaders

Adrian “driAn” Henke Lead coder, OpenAL, OpenGL, gameplay code
Markus “makkE” Bekel Lead artist, models, skins, animations, mapping, 2d-Art, some textures, sound

Active Developers and Contributors

Lee “eihrul” Salzman Coder, OpenGL expert, Enet library, Cube 2 backporting
RandumIdiot Mapping, documentation, tester, clean-up crew
Florian “Flowtron” Schulte Universal team member, additional code, admin, community chief

Community Mappers

Shadow map ac_elevation
Wotwot map ac_power and textures
daMfr0 map ac_snow
MitaMan map ac_depot and textures
Nieb map ac_desert2, plus mapmodels, 2D-art and hosting
Archangel map ac_urban

Special thanks

Wouter “Aardappel” van Oortmerssen, and others The Cube Game/Engine !
Andrew “Arghvark” Davis Previous project leader, game concept, code
Elliot “Verbal_” Lockwood QA, Advisor, Lead Tester, pro-coffee service
Rick Helmus Bot Code
Julian “absinth” Mayer Packaging AssaultCube for Mac
Zac “dtd” Jarco Hosting
ac_stef bug fixes

Resources

Paul “JCDPC” Cash Laptop model, textures
Dietmar “DCP” Pier Soundtrack
Toca Mapmodels
Topher Some crosshairs
leileilol Bullethole image
Kurt “kdoom” Kessler textures
Sebastian “Steini” Steinhauer Skyboxes
wildweasel Vote sounds
Tremulous team Gib sound
Lukas Zapletal & Ludek Horacek Music (ping pong)
Antiklimax Sniper scope

Other texture sources

Articool, Boeck, Craig Fortune, Digital Flux, mayang.com, imageafter.com, Craig Fortune, Digital Flux, mayang.com, afflict.net, Rohrschach, Lemog 3D, Golgotha team, NOCTUA, Chris Zastrow, 3D Cafe.

Also thanks to kurtis84, player1, quase, exis, talou, Harps, grenadier and others for testing. Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.

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